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The Creative Work Fund invites nominations for reviewers to serve as readers or panelists in the 2024 program. You may nominate yourself or someone else.

About Reviewers

Since its first year in 1994, the Creative Work Fund has relied on community reviewers to read and score proposals. Reviewers bring their expertise in art disciplines, community collaboration, and creative we-making in the Bay Area. They consider proposals through the lens of the Creative Work Fund guidelines.

  • From a pool of 100+ submissions, readers recommend 45-50 proposals to panelists.
  • Panelists recommend 10-15 proposals for funding.
  • All reviewers are invited to give feedback to the Creative Work Fund on what would make the program stronger and more responsive to the needs of the Bay Area counties it serves.

What artistic disciplines are accepted by the Creative Work Fund this year? Look to the right. By hovering over a discipline you’ll see its definition.

Readers

From April 22 – May 10, 2024, five to seven CWF readers individually review 10-50 proposals using an online review portal, scoring proposals according to this protocol and making comments. All readers meet online on Monday, May 13 at 2:30pm for a 90-minute debrief session.

Readers receive an honorarium ranging from $350- $1,500 depending on how many proposals are read.

Panelists

From May 17 – June 11, 2024, five to seven CWF panelists individually review 45-50 reader-recommended proposals using an online review portal, scoring proposals according to this protocol, making comments, and preparing to lead the panel discussion on seven to 10 of the proposals.

On June 12, 13, and 14, 2024, all panelists meet in person to discuss each proposal together, make recommendations for 10-15 grants, and provide feedback on the panel process and the Creative Work Fund program. Panel days start promptly at 9am and conclude at 4pm.

Panelists receive an honorarium of $4,000 and reimbursement of travel expenses for in-person attendance at the Creative Work Fund offices.


To nominate yourself or someone else for service as a CWF reader or panelist, please complete this form.

  • AnimationA dynamic visual project that creates the illusion of movement through a series of photographed frames or the use of computer software.
  • Architecture & DesignThe use of design for practical constructions including buildings, public spaces, interiors, furniture, clothing, typography, and graphics.
  • Artistic ActivismPractices that seek tangible change in social, political, environmental, or economic conditions.
  • Augmented RealityAn artwork that uses responsive technology to integrate images into the user’s real-world view.
  • Bio ArtWork involving living organisms and life processes.
  • Circus ArtsClowning, acrobatics, stunts, trapeze and balancing feats, juggling, magic, and other object-manipulation.
  • ComedyPractices that use humor to consider social norms and challenging topics.
  • CraftArtwork created by hand with a skillful technique or methodology.
  • Cultural OrganizingPractices that mobilize community members and reflect their cultural expressions.
  • DanceA live performance following the movement of one or more bodies.
  • Dance FilmAn artwork capturing movement that is staged and performed for camera.
  • Data VisualizationA graphic interpretation of facts or statistics that presents new ways of understanding information.
  • Digital MediaA blend of technology and content that is often responsive, and delivered on an electronic device.
  • Documentary FilmCreative nonfiction that uses moving images to question or expand the notion of truth of an actual event, era, or life story.
  • Drawing & IllustrationVisual art that uses line to create an image with dry or digital media.
  • Ecological ArtA practice that directly engages natural ecosystems and processes, often to interrogate relationships between the environment and its inhabitants.
  • Experimental FilmA film project that re-evaluates cinematic conventions and explores alternatives to traditional narratives or methods of working.
  • GamesA digital or analog activity with an established set of rules involving skill, chance, or endurance.
  • Graphic NovelA text that uses images to advance its narrative structure.
  • HardwareA project creating the mechanical equipment necessary for conducting an activity, distinguished from the theory or software that make the activity possible.
  • Hip HopUrban cultural practices encompassing rapping, DJing, b-boying/b-girling, beatboxing, and graffiti.
  • InstallationAn artwork comprised of multiple parts that create or alter a physical environment.
  • Internet ArtArtwork that uses the internet as a medium and distribution platform.
  • Literary FictionWorks of imaginative prose such as novels, story collections, or those cast in hybrid forms.
  • Literary NonfictionProse works that include narrative nonfiction, cultural criticism, essay, memoir, and work cast in hybrid forms.
  • MultimediaArtwork that blends multiple interfaces such as video, sound, text, or interactive content.
  • Multimedia PerformanceA live performance created with multiple interfaces such as video, installation, and interactive or immersive elements.
  • Music CompositionThe writing and production of an original song or instrumental music piece.
  • Music PerformanceA live performance of an original score.
  • Musical Theater>A staged performance that expresses ideas and emotions through the integration of theater and vocal performance.
  • Narrative FilmA film that tells uses characters and a plot to tell a story.
  • OperaAn extended dramatic composition in which all parts are sung with instrumental accompaniment and typically include arias, choruses, and recitatives.
  • PaintingA primarily flat object covered with pigmented media or other tactile materials.
  • Performance ArtA performance that integrates various live and static arts including acting, poetry, music, dance, painting, video, and sculpture.
  • PhotographyImages created using lens-based technologies.
  • PoetryWritten or spoken literature that uses aesthetic and rhythmic qualities of language to engage meaning.
  • Public ArtA project in any media that has been planned and executed with the intention of being publicly accessible.
  • PuppetryAn inanimate figure in movement manipulated by human control.
  • SculptureA work of art that operates in three dimensions.
  • Social PracticeA genre of participatory art which often focuses on the engagement of individuals, communities, institutions, or a combination of these.
  • SoftwarePrograms used to direct the operation of a device for storing, processing, transmitting, and displaying data.
  • Sound ArtAudible work that does not follow the conventions of music or voice recording.
  • Spoken WordPoetry with roots in oral traditions and performance, characterized by rhyme, repetition, and word play.
  • TheaterA project that is presented through a live, dramatic performance.
  • Traditional ArtsBased in the cultural life of a group sharing an ethnic heritage, language, religion, occupation, or region; often learned orally or by emulation.
  • Video ArtA moving image created independent of cinematic and theatrical conventions and often shown in a visual arts context.
  • Virtual RealityVisual technologies that immerse the user to alter their senses and perceptions.